David Wesst // Blog

Conquest April 2017 Devblog

Published on 2017-May-02 // Updated on 2017-May-02
Tagged with javascript , vsts , conquest , ink , itch.io

This is the April 2017 update for my video game project I call “Conquest”.

Introducing My Game Project | March 2017 Devblog

Published on 2017-Apr-03 // Updated on 2017-Apr-03
Tagged with typescript , vsts , phaser , conquest

This is the first of monthly status update posts on my video game project I call “Conquest”.

Automated WebDriver Testing in Edge is Literally Free

Published on 2017-Mar-30 // Updated on 2017-Mar-30
Tagged with edge , browserstack , webdriver , testing

As of today, you can run your Selenium WebDriver tests against Microsoft Edge preview, stable, and n-1 stable versions for free. Literally.

How to Compile TypeScript into a Single File with SystemJS Modules with Gulp

Published on 2017-Mar-14 // Updated on 2017-Mar-14
Tagged with typescript , javascript , systemjs , modules , gulpjs

I decided to move a TypeScript project from AMD modules (i.e. RequireJS) to SystemJS, still using Gulp. In this post, I walk you through the sample project I’ve created and share the lessons I learned along the way.

Initial Thoughts on Using Phaser

Published on 2017-Mar-07 // Updated on 2017-Mar-07
Tagged with typescript , javascript , phaser

As a side project, I started making another JavaScript-based video game and decided to go with Phaser as my framework of choice. Here are my initial thoughts about Phaser after using it on my project for the past two months.

How to Blog with VSTS (Part 5)

Published on 2016-Nov-28 // Updated on 2016-Nov-28
Tagged with visual studio team services , vsts , alm , hexo

I wanted to understand how to use Visual Studio Team Services (VSTS) for a “real” project. Being a noob, I decided to move my blog to VSTS to understand how any project can benefit from ALM practices using VSTS. In part 5 of 5, we setup our Release to publish our blog.

How to Blog with VSTS (Part 4)

Published on 2016-Nov-21 // Updated on 2016-Nov-21
Tagged with visual studio team services , vsts , alm , hexo

I wanted to understand how to use Visual Studio Team Services (VSTS) for a “real” project. Being a noob, I decided to move my blog to VSTS to understand how any project can benefit from ALM practices using VSTS. In part 4 of 5, we setup a Build script.

How to Blog with VSTS (Part 3)

Published on 2016-Nov-14 // Updated on 2016-Nov-14
Tagged with visual studio team services , vsts , alm , hexo

I wanted to understand how to use Visual Studio Team Services (VSTS) for a “real” project. Being a noob, I decided to move my blog to VSTS to understand how any project can benefit from ALM practices using VSTS. In part 3 of 5, we start to make plans and Work on our blog.

How to Blog with VSTS (Part 2)

Published on 2016-Nov-07 // Updated on 2016-Nov-07
Tagged with visual studio team services , vsts , alm , hexo , github , git

I wanted to understand how to use Visual Studio Team Services (VSTS) for a “real” project. Being a noob, I decided to move my blog to VSTS to understand how any project can benefit from ALM practices using VSTS. In part 2 of 5, we get our blog into source control.

How to Blog with VSTS (Part 1)

Published on 2016-Oct-31 // Updated on 2016-Oct-31
Tagged with visual studio team services , vsts , alm , hexo

I wanted to understand how to use Visual Studio Team Services (VSTS) for a “real” project. Being a noob, I decided to move my blog to VSTS to understand how any project can benefit from ALM practices using VSTS. In part 1 of 5, we get things setup.